Changing the format of your league can be a great way to shake things up. After playing with the same group for a season or two, you learn a lot about the league and what everyone wants from it. Sometimes, you may only need to add or change a few rules to keep things interesting. Other times, you may want to completely change the format of a league, and start out fresh with a different approach. This article will focus on large-scale format changes to existing leagues. For general rule changes or additions, check out this article. If you want to keep your current format, but change or add a few scoring rules, check out this article.
When and How to Implement
When you're looking at changing the entire format of your fantasy league, you really need to think about why you want to make this switch. Do you fall in love with certain players and want to have them on your team year after year? Do you hate the randomness of defensive scoring and want to move to a more consistent format with individual defensive players? Do you hate the draft order, and the fact that pulling the wrong number out of a hat will prevent you from having the players that you really want? Whatever your reason, make sure that it improves the league and the overall experience of all of your owners. Implementing a big format change may reduce or eliminate the fun for one or two owners and they may simply drop out rather than stick with the new league. You should always consider the good of the league before making any changes.
For changes of this nature, it goes without saying that you should implement it at the end of the season. If you're switching to a keeper or dynasty format (see below), make sure to reset the draft before making the switch. Owners build their teams each year with different strategies in mind. Some draft starters and backups while others play the waiver wire fast and often. Some target specific players because of bye weeks and others draft players from their favorite division. Whatever the case, if you are changing the format of the league, you need to reset everyone back to zero before starting the new format. These type of changes are really too big to fairly implement in the middle of a season.
League rule changes don't always need a consensus, but unlike scoring rules, these type of changes will dramatically impact every owner in the league. They may not have played in the type of league that you are moving to, or they may feel like they can't compete with other owners and want to drop out. You need to carefully consider how each owner will react when you make these type of changes and be prepared in the event that someone wants to walk away. Your best bet is to have an open, honest discussion with everyone as to why you want to make this shift and if necessary, put it to a vote. Voting can create its own set of issues, but if 90% of the league wants to make a shift, it can reinforce the fact that you're not the only one who wants to move the league in a new direction. If you choose to let the league vote on new rules, as commissioner you should abstain unless there is a tie. Be prepared after the announcement that some owners may say 'no thanks', and be OK with that. This is like selling your McDonalds and opening up a Taco Bell. You can't expect that all of your customers like tacos.
Making the Shift
This article won't go into a full detailed explanation of each type of league, but it will give you enough information to get you thinking about that format. For more information, you can find individual sections on all of these type of leagues throughout this magazine and at www.footballguys.com.
Keeper leagues are for owners that like to keep a small core group of players, but still want the excitement of a full blown draft. Each team is allowed to keep a certain number of players from last season's roster and prevent the players from being part of the initial draft pool. When the draft begins, every team has a few of these players on their roster already. Keeper leagues come in two general setups: everyone keeps the same amount and the player for draft pick format. As you might expect, in the first format, everyone keeps the same number of players – usually two or three players, but there is no hard and fast rule. If you do allow three or more players, you may wish to consider a position limit to prevent guys from carrying forward three or four stud guys from the same position. The player for draft pick format works much like a redraft league, except owners can protect players by 'buying' them with their first few draft picks. An owner would give up their first round draft pick to protect one player, their first and second to protect two players and so on up to the maximum amount. Weaker teams can choose to surrender all of their players and pick from scratch. Early rounds may have only one or two teams picking from the free agent pool, but those weaker teams also get the first crack at the rookie players so they can load up for next season. In keeper leagues, the stronger teams have the advantage because they can protect their stud players year after year.
Dynasty leagues are like keeper leagues on steroids. You hold an initial draft for all teams and then each season you protect a majority of your roster (usually 80 percent or more). A dynasty league draft consists almost entirely of rookies, and the drafts are usually a straight draft with the weaker teams always going first. In a pure dynasty league, the draft is only rookies and veterans may only be added via free agency. Modified versions can allow a free agency period before and after the draft where teams give up a small portion of their roster and add a few veterans before the draft and finish off their rosters once the rookie draft takes place in their league. Dynasty leagues tend to be active year round, with a lot of activity happening between the NFL playoffs and the NFL draft as teams trade and drop players in preparation for next season. This type of format requires owners who are really committed to the league, and it's important to make sure everyone is on board before making the shift. If an owner drafts a bad team and quits after a season or two of bad management, it may be difficult for a new owner to inherit a dog team and rebuild it.
These leagues require a very serious commitment from their owners, but it combines the thrill of a live auction with the thrill of a draft night. Each team starts out with the same amount of 'salary cap' – say 200 units each. The 'draft' is then replaced with a live auction where owners nominate a player for bidding and every owner in the league openly bids against each other for that player until one owner outbids everyone else. When an owner 'wins' that player, they secure that player on their roster and the bid amount is deducted from their salary cap. Roster limits are not as important in this format as the salary cap works to keep everyone from hoarding all of the good players. The Salary cap is the salary cap, so owners need to remember to save a little money for free agency as well. If an owner has no salary cap, they can't bid on any free agents without cutting someone first.
Salary Contract Leagues
Contract leagues combine the dynasty and auction formats. Owners bid on different players like an auction league, and then retain that player for a certain number of years based on the overall salary cap. Salaries typically increase each season, and once the contract is up, the player goes back into the free agency pool where anyone can bid on them. Trades become more complicated in this format because owners must take into account the quality of the player, their salary cap, and the number of years left on their contract before they go back into free agency. More exotic formats can have a rookie salary cap and also factor in prorated contracts over multiple years. In some leagues, you can also trade salary cap room.
Individual Defensive Player (IDP) Leagues
For commissioners that want to eliminate the team defense concept, you can switch your league to individual defensive players. Just like offensive players, defensive players can be broken down into defensive linemen, linebackers and defensive backs. Some leagues even differentiate between defensive tackles and defensive ends and cornerbacks and safeties. You can have a set starting lineup like on offense (say two defensive linemen, two linebackers, and two defensive backs), or you can add flexible defensive positions like on offense. Defensive players score points based on tackles, assists, sacks, turnovers, and touchdowns. In larger leagues with seven or more starting defensive players, NFL games become much more exciting to watch because you feel like your team will score points on every play, either on offense or defense. It also gives owners a chance to build their teams in different ways: do you want to be the team with a super strong defense and skimp on the offensive side of the ball or vice versa? You can also combine IDP with other formats such as dynasty or auction formats.
Set It and Forget It Leagues
These leagues are designed more around people who love to draft but hate to play the "Who do I start?" game. These leagues are no trade, no free agency leagues where you draft your team and always start your best possible lineup each week once all of the NFL games are completed. The nice part about these type of leagues is that you can run them concurrently with your current league without much disruption. Once the draft is over, there is little for the commissioner to do except post the results and provide commentary.
Head-to-head and Best-ball Leagues
These leagues play just like a normal redraft league (this is the head-to-head part). In a Best-ball league, however, you don't have to name a starting lineup. Instead, your best possible starting lineup is determined. Games are decided after the Monday night game is complete and all players are done scoring. Rosters tend to be a little deeper in these leagues because there is no trading or free agency. You draft a lot of backups just in case your starters are injured and hope that your bye weeks don't line up against a tough division opponent.
All-play and Survivor Leagues
These leagues focus on pure scoring – who can score the most points week after week. In an All-play league, teams are ranked each week based on their points scored for that week. The highest-scoring team goes undefeated (11-0 in a 12-team league) and the lowest-scoring team gets blanked (0-11). The scores are reset and the same thing happens the next week. At the end of the season, the final standings are determined by who has the best cumulative record overall. In Survivor leagues, the league is based on the CBS reality series where the lowest-scoring team is kicked off the island each week, and the highest-scoring team receives immunity from elimination for the following week. You can eliminate the immunity if you like, but the idea is that one bad week will kill your chances to be the league champion.
This format works best with an auto start format. Scoring is determined each week and after a certain number of weeks, a winner is declared and all rosters are reset. Teams draft again during during the season (typically Week 5 through Week 7), and then the winners of each half compete for the overall championship. If the same team wins both halves, they win automatically. The key is that the entire league needs to redraft during the NFL season. If you have not participated in a mid-season redraft, you should give it a shot. It's one thing to draft before the season starts and everyone is still speculating on who will be the stud and who will not. In a mid-season redraft, there are very few sleepers and most of the speculation goes out the window.
Wrapping It Up
Changing the overall league format is a big step. You're basically taking everything about your league and turning it on it's head. Some of your owners will embrace the change with both hands. Others will resist it with all of their might, and may even walk away because of it. If you are really committed to changing your league though, you need to be OK with this. You're changing your league for a reason. Maybe things have gotten 'stale', and everyone is just going through the motions. Maybe you've had a couple owners drop out already, and you're looking to shift things around a bit more.
Whatever the reason, going to a whole new format can really be a great experience both for the commissioner and the league. If any of these ideas have caught your eye, feel free to follow-up in other sections of this magazine and at www.footballguys.com for more information on how to play or run one of these. Good luck.
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