Third Round Reversal of Fortune (16 Teams)Posted 7/25 by Jeff Pasquino, Exclusive to Footballguys.comNot every redraft league is created equal. If you've played fantasy football for a couple of years or longer, you probably have realized that there are advantages to getting the first pick. In the past few years, the first two or three draft picks have provided many fantasy teams with a competitive advantage. Just take a look at most teams that made the playoffs or even won their leagues with LaDainian Tomlinson last season and you will know exactly what we are talking about. Everyone wants the #1 RB every year, and this year is no different. What are leagues doing to try and strike a competitive balance? Some leagues are going to an auction format where everyone can buy whomever they like as long as they are willing to spend for him, but not every league can manage to get all the owners together or even agree to do an auction. Still others are looking at a different way to set up the draft order to assist the teams drafting near the end of Round 1 that go beyond the traditional normal "serpentine" or "snake" draft format. In this series of articles we will take a look at how these draft orders differ from one another, and just how much they do to creating better balance and make the draft fairer for each owner. However, before we get into each format, we need to set a baseline for values so that we can have a frame of reference. May I Take Your Order? Before we go too far, we need to define the different draft approaches that are out there:
If you didn't follow all of that, don't worry. I'll add some pictures to illustrate each type in a minute. What is "Fair" In order to see how balanced each of these approaches are, we first need to define a value for each pick. There's no better way around that I've found than just plugging each pick into a Pick Value Calculator, such as the one found at Footballguys. Of course everyone's opinion on what each pick is really worth can vary from year to year, but the calculator value method at least gives us an idea of a typical value for each pick. Even better news is that we will use these values to evaluate each method, so it will be more of an "apples to apples" comparison. Now that we have a value basis, we can jump right in and evaluate each of these different draft orders and see how this all shapes up. Below you will find four tables, one for each format, for a 16-team, 12-round draft (beyond 12 rounds the value is insignificant). To make it easier to follow, I've color-coded the rounds. Those that are highlighted in tan are the rounds where the order is reversed. Table 1 - Normal "Snake" / Serpentine Draft
Table 2 - Third Round Serpentine ("3RS")
Table 3 - Third Round Reversal ("3RR") / "Banzai"
Table 4 - Double Serpentine / "Double Snake"
Snakes are too Plain So what does it all mean? What format is best, and which has the best distribution of value? For that answer, we have to do a little bit of math. We are still putting faith in the values of the picks here, but again this is an apples-to-apples comparison across all four formats, so it should even itself out. To determine what system appears to have the most equitable distribution of value, I will take a look at the overall totals for each Team's draft picks in each format as well as the first four, six, eight, ten and finally twelve picks. By taking this approach, we can see if the distribution of values is uniform throughout the draft(s) and if there is any favoritism towards any of the teams by choosing one method over another. Here are the results: Table 5: Value Distributions for All Formats - 16 Teams
So starting with the "Snake" version, we see that there is a bias at the early part of the draft towards the team that picks first, and it is pretty big (12% value difference). At every breakpoint, Team #1 is always the first in value and Team #16 is dead last. The next best solution for a 16-team draft is the Double Snake format, which has a 10% difference at the onset but tapers down to a 7% difference by the end of Round 12. The interesting part about this method is not that the #1 Team has the highest value, but which team has the lowest value. For the first six rounds in the Double Snake, Team #15 (not the last team, Teams #16) was last. After eight rounds and for the remainder of the draft, Team #14 had the biggest draft disadvantage. An even better distribution comes from the Third Round Serpentine method, which has a 10% difference at the onset but tapers down to a 7% difference by the end of Round 8 and stays there for the rest of the draft. The interesting part about this method is not that the #1 Team has the highest value, but which team has the lowest value. For the first four rounds it is Team #15, then after six rounds it is Team #14, and then for eight rounds and beyond it is Team #13 that has the biggest disadvantage. (Note that with 12 teams, Third Round Serpentine fared worse than Double Snake, although both were close.) Finally, the clear winner is Third Round Reversal, or "Banzai" style of drafting. Right at the start after four rounds, the variation is just 4% in point values and it remains at 4% as the draft progresses. The best team is still #1, but the worst team is now Team #9 for the first six rounds. After eight rounds have passed, Team #11 becomes the least advantageous team and remains in last place for the rest of the draft. After all this number-crunching, it seems rather safe to say that the true Third Round Reversal is the fairest approach to drafting for 16 teams, which also happened to be the answer for both 12 and 14 team drafts. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
















