Third Round Reversal of Fortune (14 Teams)

  Posted 7/25 by Jeff Pasquino, Exclusive to Footballguys.com

Not every redraft league is created equal. If you've played fantasy football for a couple of years or longer, you probably have realized that there are advantages to getting the first pick. In the past few years, the first two or three draft picks have provided many fantasy teams with a competitive advantage. Just take a look at most teams that made the playoffs or even won their leagues with LaDainian Tomlinson last season and you will know exactly what we are talking about. Everyone wants the #1 RB every year, and this year is no different.

What are leagues doing to try and strike a competitive balance? Some leagues are going to an auction format where everyone can buy whomever they like as long as they are willing to spend for him, but not every league can manage to get all the owners together or even agree to do an auction. Still others are looking at a different way to set up the draft order to assist the teams drafting near the end of Round 1 that go beyond the traditional normal "serpentine" or "snake" draft format.

In this series of articles we will take a look at how these draft orders differ from one another, and just how much they do to creating better balance and make the draft fairer for each owner. However, before we get into each format, we need to set a baseline for values so that we can have a frame of reference.

May I Take Your Order?

Before we go too far, we need to define the different draft approaches that are out there:

  1. Normal Serpentine ("Snake") Draft Order - This is the one that everyone has seen and is the most common draft style. The even rounds are the reverse order of the odd, meaning that if you pick first overall you go last in Round 2 and then first again in Round 3. That order continues back and forth as the draft "snakes" down the draft board, hence the name.


  2. Third Round Reversal or "Banzai" - Often abbreviated "3RR", this alternative draft method has gained popularity in recent years. This style is often confused with Third Round Serpentine (See #3), but it is actually a much simpler draft format. Only Round 3 is reversed from the original "snake" draft order, so the person going last in Round 1 gets to go first in Rounds 2, 3 and 4. The owner who has the first overall pick doesn't start a round again until Round 5.


  3. Third Round Serpentine or Third Round "Flip" - Often abbreviated "3RS", this draft method has also gained popularity of late, mostly because two national contests (NFFC and Rotobowl) have adopted this format. Unfortunately, they are both calling it "Third Round Reversal" (or "3RR") rather than by the correct name, which is confusing a lot of owners who are not familiar with either. Third Round Serpentine looks exactly like a snake draft except that the first two rounds are reversed. The person who drafts first in Round 1 goes last in Round 2 AND Round 3, meaning that the person going last in Round 1 goes first in Round 2 and Round 3 - hence the "flip". After that change in Round 3, it continues to snake down the draft board, just like before, so the twist occurs between Rounds 2 and 3.


  4. Double Serpentine or "Double Snake" - This is yet another alternative to drafting where the owner who goes last in Round 1 leads off Rounds 2 and 3, but then the owner who started Round 1 gets to start Rounds 4 and 5. This continues for the remainder of the draft (two rounds match each other in order, then they switch for two) and the draft board looks like a snake draft except it twists back every two rounds instead of one.


If you didn't follow all of that, don't worry. I'll add some pictures to illustrate each type in a minute.

What is "Fair"

In order to see how balanced each of these approaches are, we first need to define a value for each pick. There's no better way around that I've found than just plugging each pick into a Pick Value Calculator, such as the one found at Footballguys. Of course everyone's opinion on what each pick is really worth can vary from year to year, but the calculator value method at least gives us an idea of a typical value for each pick. Even better news is that we will use these values to evaluate each method, so it will be more of an "apples to apples" comparison.

Now that we have a value basis, we can jump right in and evaluate each of these different draft orders and see how this all shapes up. Below you will find four tables, one for each format, for a 14-team, 14-round draft (beyond 14 rounds the value is insignificant). To make it easier to follow, I've color-coded the rounds. Those that are highlighted in tan are the rounds where the order is reversed.

Table 1 - Normal "Snake" / Serpentine Draft

Rd
Team Number
1
2
3
4
5
6
7
8
9
10
11
12
13
14
1
1889
1823
1759
1699
1642
1587
1535
1485
1438
1393
1351
1310
1272
1235
2
872
890
910
931
952
975
998
1023
1049
1076
1105
1135
1167
1200
3
853
836
820
804
788
773
759
745
732
719
707
694
682
671
4
528
538
547
557
566
576
586
596
606
616
627
638
648
660
5
519
510
500
491
482
473
464
455
446
437
428
419
410
402
6
284
292
300
308
316
325
333
341
350
358
367
375
384
393
7
276
268
261
253
246
239
231
224
217
211
204
197
191
185
8
114
118
122
127
131
136
141
146
151
156
161
167
173
179
9
111
107
103
100
97
94
91
88
86
83
81
79
77
75
10
59
60
61
61
62
63
64
65
66
67
69
70
72
73
11
59
58
57
57
56
56
55
55
54
53
53
52
52
51
12
34
36
37
39
40
42
43
44
45
46
47
48
49
50
13
32
31
29
27
25
23
21
20
18
16
14
12
10
9
14
0
0
0
0
0
0
1
2
3
4
5
6
7
8

Table 2 - Third Round Serpentine ("3RS")

Rd
Team Number
1
2
3
4
5
6
7
8
9
10
11
12
13
14
1
1889
1823
1759
1699
1642
1587
1535
1485
1438
1393
1351
1310
1272
1235
2
872
890
910
931
952
975
998
1023
1049
1076
1105
1135
1167
1200
3
671
682
694
707
719
732
745
759
773
788
804
820
836
853
4
660
648
638
627
616
606
596
586
576
566
557
547
538
528
5
402
410
419
428
437
446
455
464
473
482
491
500
510
519
6
393
384
375
367
358
350
341
333
325
316
308
300
292
284
7
185
191
197
204
211
217
224
231
239
246
253
261
268
276
8
179
173
167
161
156
151
146
141
136
131
127
122
118
114
9
75
77
79
81
83
86
88
91
94
97
100
103
107
111
10
73
72
70
69
67
66
65
64
63
62
61
61
60
59
11
51
52
52
53
53
54
55
55
56
56
57
57
58
59
12
50
49
48
47
46
45
44
43
42
40
39
37
36
34
13
9
10
12
14
16
18
20
21
23
25
27
29
31
32
14
8
7
6
5
4
3
2
1
0
0
0
0
0
0

Table 3 - Third Round Reversal ("3RR") / "Banzai"

Rd
Team Number
1
2
3
4
5
6
7
8
9
10
11
12
13
14
1
1889
1823
1759
1699
1642
1587
1535
1485
1438
1393
1351
1310
1272
1235
2
872
890
910
931
952
975
998
1023
1049
1076
1105
1135
1167
1200
3
671
682
694
707
719
732
745
759
773
788
804
820
836
853
4
528
538
547
557
566
576
586
596
606
616
627
638
648
660
5
519
510
500
491
482
473
464
455
446
437
428
419
410
402
6
284
292
300
308
316
325
333
341
350
358
367
375
384
393
7
276
268
261
253
246
239
231
224
217
211
204
197
191
185
8
114
118
122
127
131
136
141
146
151
156
161
167
173
179
9
111
107
103
100
97
94
91
88
86
83
81
79
77
75
10
59
60
61
61
62
63
64
65
66
67
69
70
72
73
11
59
58
57
57
56
56
55
55
54
53
53
52
52
51
12
34
36
37
39
40
42
43
44
45
46
47
48
49
50
13
32
31
29
27
25
23
21
20
18
16
14
12
10
9
14
0
0
0
0
0
0
1
2
3
4
5
6
7
8

Table 4 - Double Serpentine / "Double Snake"

Rd
Team Number
1
2
3
4
5
6
7
8
9
10
11
12
13
14
1
1889
1823
1759
1699
1642
1587
1535
1485
1438
1393
1351
1310
1272
1235
2
872
890
910
931
952
975
998
1023
1049
1076
1105
1135
1167
1200
3
671
682
694
707
719
732
745
759
773
788
804
820
836
853
4
660
648
638
627
616
606
596
586
576
566
557
547
538
528
5
519
510
500
491
482
473
464
455
446
437
428
419
410
402
6
284
292
300
308
316
325
333
341
350
358
367
375
384
393
7
185
191
197
204
211
217
224
231
239
246
253
261
268
276
8
179
173
167
161
156
151
146
141
136
131
127
122
118
114
9
111
107
103
100
97
94
91
88
86
83
81
79
77
75
10
59
60
61
61
62
63
64
65
66
67
69
70
72
73
11
51
52
52
53
53
54
55
55
56
56
57
57
58
59
12
50
49
48
47
46
45
44
43
42
40
39
37
36
34
13
32
31
29
27
25
23
21
20
18
16
14
12
10
9
14
0
0
0
0
0
0
1
2
3
4
5
6
7
8

Snakes are too Plain

So what does it all mean? What format is best, and which has the best distribution of value?

For that answer, we have to do a little bit of math. We are still putting faith in the values of the picks here, but again this is an apples-to-apples comparison across all four formats, so it should even itself out.

To determine what system appears to have the most equitable distribution of value, I will take a look at the overall totals for each Team's draft picks in each format as well as the first four, six, eight, ten and finally twelve picks. By taking this approach, we can see if the distribution of values is uniform throughout the draft(s) and if there is any favoritism towards any of the teams by choosing one method over another.

Here are the results:

Table 5: Value Distributions for All Formats - 14 Teams

Rounds
Snake
3RS
High
Low
% Diff.
High
Low
% Diff.
First 4
4142
3766
10%
4092
3812
7%
First 6
4945
4561
8%
4887
4612
6%
First 8
5335
4925
8%
5251
4995
5%
First 10
5505
5073
9%
5399
5157
5%
First 12
5598
5174
8%
5500
5253
5%
Total
5630
5191
8%
5517
5278
5%
Rounds
3RR
Double Snake
High
Low
% Diff.
High
Low
% Diff.
First 4
3960
3863
3%
4092
3812
7%
First 6
4763
4659
2%
4895
4606
6%
First 8
5153
5029
2%
5259
4989
5%
First 10
5323
5182
3%
5429
5138
6%
First 12
5416
5281
3%
5530
5232
6%
Total
5448
5302
3%
5562
5250
6%

So starting with the "Snake" version, we see that there is a bias at the early part of the draft towards the team that picks first, and it is pretty big (10% value difference). At every breakpoint, Team #1 is always the first in value and Team #14 is dead last.

The next best solution for a 14-team draft is the Double Snake format, which has a 7% difference at the onset but tapers down to a 5% difference by the end of Round 8 for a brief time, then regresses to 6% for the rest of the draft. The interesting part about this method is not that the #1 Team has the highest value, but which team has the lowest value. For each and every breakpoint in the Double Snake, Team #12 (not the final team, Teams #13 and #14 are better) is last.

An even better distribution comes from the Third Round Serpentine method, which has a 7% difference at the onset but tapers down to a 5% difference by the end of Round 8 and stays there for the rest of the draft. The interesting part about this method is not that the #1 Team has the highest value, but which team has the lowest value. For the first eight rounds it is Team #12, then after 10 rounds it is Team #11, and then for 12 rounds and beyond it is Team #10 that has the biggest disadvantage.

An even better distribution comes from the Double Snake format, which closely resembles the results for the Third Round Serpentine approach. That makes sense as the first four rounds for each are identical. Even the breakdown of which teams are the least advantageous match, with the same pattern occurring across Teams #10, #9 and #8 for the worst values. The slight difference in values reduces the net result by the end of the draft to closer to 2% than 3%, but the difference is very small.

(Note that with 12 teams, Third Round Serpentine fared worse than Double Snake, although both were close.)

Finally, the clear winner is Third Round Reversal, or "Banzai" style of drafting. Right at the start after four rounds, the variation is just 3% in point values and it even gets smaller at times (sometimes just 2%) as the draft progresses. The best team is still #1, but the worst team is now Team #8 for the first eight rounds. After both 10 and 12 rounds have passed, Team #8 and Team #9 are both tied for worst, but ultimately Team #9 finished last after 14 rounds.

After all this number-crunching, it seems rather safe to say that the true Third Round Reversal is the fairest approach to drafting for 14 teams, which also matched the 12 team draft answer. Next, we'll have to take a look at 16 team leagues and see what changes, if anything.