Third Round Reversal of Fortune (12 Teams)
Posted 7/25 by Jeff Pasquino, Exclusive to Footballguys.com
Not every redraft league is created equal. If you've played fantasy football
for a couple of years or longer, you probably have realized that there are advantages
to getting the first pick. In the past few years, the first two or three draft
picks have provided many fantasy teams with a competitive advantage. Just take
a look at most teams that made the playoffs or even won their leagues with LaDainian
Tomlinson last season and you will know exactly what we are talking about. Everyone
wants the #1 RB every year, and this year is no different.
What are leagues doing to try and strike a competitive balance? Some leagues
are going to an auction format where everyone can buy whomever they like as
long as they are willing to spend for him, but not every league can manage to
get all the owners together or even agree to do an auction. Still others are
looking at a different way to set up the draft order to assist the teams drafting
near the end of Round 1 that go beyond the traditional normal "serpentine"
or "snake" draft format.
In this series of articles we will take a look at how these draft orders differ
from one another, and just how much they do to creating better balance and make
the draft fairer for each owner. However, before we get into each format, we
need to set a baseline for values so that we can have a frame of reference.
May I Take Your Order?
Before we go too far, we need to define the different draft approaches that
are out there:
- Normal Serpentine ("Snake") Draft Order - This is the one that everyone
has seen and is the most common draft style. The even rounds are the reverse
order of the odd, meaning that if you pick first overall you go last in Round
2 and then first again in Round 3. That order continues back and forth as
the draft "snakes" down the draft board, hence the name.
- Third Round Reversal or "Banzai" - Often abbreviated "3RR", this
alternative draft method has gained popularity in recent years. This style
is often confused with Third Round Serpentine (See #3), but it is actually
a much simpler draft format. Only Round 3 is reversed from the original "snake"
draft order, so the person going last in Round 1 gets to go first in Rounds
2, 3 and 4. The owner who has the first overall pick doesn't start a round
again until Round 5.
- Third Round Serpentine or Third Round "Flip" - Often abbreviated
"3RS", this draft method has also gained popularity of late, mostly because
two national contests (NFFC and Rotobowl) have adopted this format. Unfortunately,
they are both calling it "Third Round Reversal" (or "3RR") rather than by
the correct name, which is confusing a lot of owners who are not familiar
with either. Third Round Serpentine looks exactly like a snake draft except
that the first two rounds are reversed. The person who drafts first in Round
1 goes last in Round 2 AND Round 3, meaning that the person going last in
Round 1 goes first in Round 2 and Round 3 - hence the "flip". After that change
in Round 3, it continues to snake down the draft board, just like before,
so the twist occurs between Rounds 2 and 3.
- Double Serpentine or "Double Snake" - This is yet another alternative
to drafting where the owner who goes last in Round 1 leads off Rounds 2 and
3, but then the owner who started Round 1 gets to start Rounds 4 and 5. This
continues for the remainder of the draft (two rounds match each other in order,
then they switch for two) and the draft board looks like a snake draft except
it twists back every two rounds instead of one.
If you didn't follow all of that, don't worry. I'll add some pictures to illustrate
each type in a minute.
What is "Fair"
In order to see how balanced each of these approaches are, we first need to
define a value for each pick. There's no better way around that I've found than
just plugging each pick into a Pick Value Calculator, such as the one found
at Footballguys. Of course everyone's opinion on what each pick is really worth
can vary from year to year, but the calculator value method at least gives us
an idea of a typical value for each pick. Even better news is that we will use
these values to evaluate each method, so it will be more of an "apples
to apples" comparison.
Now that we have a value basis, we can jump right in and evaluate each of these
different draft orders and see how this all shapes up. Below you will find four
tables, one for each format, for a 12 team, 16 round draft (beyond 16 rounds
the value is insignificant). To make it easier to follow, I've color-coded the
rounds. Those that are highlighted in tan are the rounds where the order is
reversed.
Table 1 - Normal "Snake" / Serpentine Draft
|
Rnd
|
Team Number
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
1351
|
1310
|
|
2
|
952
|
975
|
998
|
1023
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
|
3
|
931
|
910
|
890
|
872
|
853
|
836
|
820
|
804
|
788
|
773
|
759
|
745
|
|
4
|
606
|
616
|
627
|
638
|
648
|
660
|
671
|
682
|
694
|
707
|
719
|
732
|
|
5
|
596
|
586
|
576
|
566
|
557
|
547
|
538
|
528
|
519
|
510
|
500
|
491
|
|
6
|
384
|
393
|
402
|
410
|
419
|
428
|
437
|
446
|
455
|
464
|
473
|
482
|
|
7
|
375
|
367
|
358
|
350
|
341
|
333
|
325
|
316
|
308
|
300
|
292
|
284
|
|
8
|
197
|
204
|
211
|
217
|
224
|
231
|
239
|
246
|
253
|
261
|
268
|
276
|
|
9
|
191
|
185
|
179
|
173
|
167
|
161
|
156
|
151
|
146
|
141
|
136
|
131
|
|
10
|
88
|
91
|
94
|
97
|
100
|
103
|
107
|
111
|
114
|
118
|
122
|
127
|
|
11
|
86
|
83
|
81
|
79
|
77
|
75
|
73
|
72
|
70
|
69
|
67
|
66
|
|
12
|
57
|
57
|
58
|
59
|
59
|
60
|
61
|
61
|
62
|
63
|
64
|
65
|
|
13
|
56
|
56
|
55
|
55
|
54
|
53
|
53
|
52
|
52
|
51
|
50
|
49
|
|
14
|
34
|
36
|
37
|
39
|
40
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
|
15
|
32
|
31
|
29
|
27
|
25
|
23
|
21
|
20
|
18
|
16
|
14
|
12
|
|
16
|
0
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Table 2 - Third Round Serpentine ("3RS")
|
Rnd
|
Team Number
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
1351
|
1310
|
|
2
|
952
|
975
|
998
|
1023
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
|
3
|
745
|
759
|
773
|
788
|
804
|
820
|
836
|
853
|
872
|
890
|
910
|
931
|
|
4
|
732
|
719
|
707
|
694
|
682
|
671
|
660
|
648
|
638
|
627
|
616
|
606
|
|
5
|
491
|
500
|
510
|
519
|
528
|
538
|
547
|
557
|
566
|
576
|
586
|
596
|
|
6
|
482
|
473
|
464
|
455
|
446
|
437
|
428
|
419
|
410
|
402
|
393
|
384
|
|
7
|
284
|
292
|
300
|
308
|
316
|
325
|
333
|
341
|
350
|
358
|
367
|
375
|
|
8
|
276
|
268
|
261
|
253
|
246
|
239
|
231
|
224
|
217
|
211
|
204
|
197
|
|
9
|
131
|
136
|
141
|
146
|
151
|
156
|
161
|
167
|
173
|
179
|
185
|
191
|
|
10
|
127
|
122
|
118
|
114
|
111
|
107
|
103
|
100
|
97
|
94
|
91
|
88
|
|
11
|
66
|
67
|
69
|
70
|
72
|
73
|
75
|
77
|
79
|
81
|
83
|
86
|
|
12
|
65
|
64
|
63
|
62
|
61
|
61
|
60
|
59
|
59
|
58
|
57
|
57
|
|
13
|
49
|
50
|
51
|
52
|
52
|
53
|
53
|
54
|
55
|
55
|
56
|
56
|
|
14
|
48
|
47
|
46
|
45
|
44
|
43
|
42
|
40
|
39
|
37
|
36
|
34
|
|
15
|
12
|
14
|
16
|
18
|
20
|
21
|
23
|
25
|
27
|
29
|
31
|
32
|
|
16
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
1
|
0
|
0
|
Table 3 - Third Round Reversal ("3RR") / "Banzai"
|
Rnd
|
Team Number
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
1351
|
1310
|
|
2
|
952
|
975
|
998
|
1023
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
|
3
|
745
|
759
|
773
|
788
|
804
|
820
|
836
|
853
|
872
|
890
|
910
|
931
|
|
4
|
606
|
616
|
627
|
638
|
648
|
660
|
671
|
682
|
694
|
707
|
719
|
732
|
|
5
|
596
|
586
|
576
|
566
|
557
|
547
|
538
|
528
|
519
|
510
|
500
|
491
|
|
6
|
384
|
393
|
402
|
410
|
419
|
428
|
437
|
446
|
455
|
464
|
473
|
482
|
|
7
|
375
|
367
|
358
|
350
|
341
|
333
|
325
|
316
|
308
|
300
|
292
|
284
|
|
8
|
197
|
204
|
211
|
217
|
224
|
231
|
239
|
246
|
253
|
261
|
268
|
276
|
|
9
|
191
|
185
|
179
|
173
|
167
|
161
|
156
|
151
|
146
|
141
|
136
|
131
|
|
10
|
88
|
91
|
94
|
97
|
100
|
103
|
107
|
111
|
114
|
118
|
122
|
127
|
|
11
|
86
|
83
|
81
|
79
|
77
|
75
|
73
|
72
|
70
|
69
|
67
|
66
|
|
12
|
57
|
57
|
58
|
59
|
59
|
60
|
61
|
61
|
62
|
63
|
64
|
65
|
|
13
|
56
|
56
|
55
|
55
|
54
|
53
|
53
|
52
|
52
|
51
|
50
|
49
|
|
14
|
34
|
36
|
37
|
39
|
40
|
42
|
43
|
44
|
45
|
46
|
47
|
48
|
|
15
|
32
|
31
|
29
|
27
|
25
|
23
|
21
|
20
|
18
|
16
|
14
|
12
|
|
16
|
0
|
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Table 4 - Double Serpentine / "Double Snake"
|
Rnd
|
Team Number
|
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
1351
|
1310
|
|
2
|
952
|
975
|
998
|
1023
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
|
3
|
745
|
759
|
773
|
788
|
804
|
820
|
836
|
853
|
872
|
890
|
910
|
931
|
|
4
|
732
|
719
|
707
|
694
|
682
|
671
|
660
|
648
|
638
|
627
|
616
|
606
|
|
5
|
596
|
586
|
576
|
566
|
557
|
547
|
538
|
528
|
519
|
510
|
500
|
491
|
|
6
|
384
|
393
|
402
|
410
|
419
|
428
|
437
|
446
|
455
|
464
|
473
|
482
|
|
7
|
284
|
292
|
300
|
308
|
316
|
325
|
333
|
341
|
350
|
358
|
367
|
375
|
|
8
|
276
|
268
|
261
|
253
|
246
|
239
|
231
|
224
|
217
|
211
|
204
|
197
|
|
9
|
191
|
185
|
179
|
173
|
167
|
161
|
156
|
151
|
146
|
141
|
136
|
131
|
|
10
|
197
|
204
|
211
|
217
|
224
|
231
|
239
|
246
|
253
|
261
|
268
|
276
|
|
11
|
131
|
136
|
141
|
146
|
151
|
156
|
161
|
167
|
173
|
179
|
185
|
191
|
|
12
|
65
|
64
|
63
|
62
|
61
|
61
|
60
|
59
|
59
|
58
|
57
|
57
|
|
13
|
56
|
56
|
55
|
55
|
54
|
53
|
53
|
52
|
52
|
51
|
50
|
49
|
|
14
|
88
|
91
|
94
|
97
|
100
|
103
|
107
|
111
|
114
|
118
|
122
|
127
|
|
15
|
66
|
67
|
69
|
70
|
72
|
73
|
75
|
77
|
79
|
81
|
83
|
86
|
|
16
|
10
|
9
|
8
|
7
|
6
|
5
|
4
|
3
|
2
|
1
|
0
|
0
|
Snakes are too Plain
So what does it all mean? What format is best, and which has the best distribution
of value?
For that answer, we have to do a little bit of math. We are still putting faith
in the values of the picks here, but again this is an apples-to-apples comparison
across all four formats, so it should even itself out.
To determine what system appears to have the most equitable distribution of
value, I will take a look at the overall totals for each Team's draft picks
in each format as well as the first four, six, eight, ten and finally twelve
picks. By taking this approach, we can see if the distribution of values is
uniform throughout the draft(s) and if there is any favoritism towards any of
the teams by choosing one method over another.
Here are the results:
Table 5: Value Distributions for All Formats - 12 Teams
| Rounds |
Snake
|
3RS
|
|
High
|
Low
|
% Diff.
|
High
|
Low
|
% Diff.
|
| First
4 |
4378
|
4059
|
8%
|
4318
|
4110
|
5%
|
| First
6 |
5358
|
5032
|
6%
|
5291
|
5088
|
4%
|
| First
8 |
5930
|
5592
|
6%
|
5851
|
5657
|
3%
|
| First
10 |
6209
|
5850
|
6%
|
6109
|
5928
|
3%
|
| First
12 |
6352
|
5981
|
6%
|
6240
|
6065
|
3%
|
| Total |
6474
|
6100
|
6%
|
6359
|
6187
|
3%
|
| Rounds |
3RR
|
Double Snake
|
|
High
|
Low
|
% Diff.
|
High
|
Low
|
% Diff.
|
| First
4 |
4245
|
4143
|
2%
|
4318
|
4110
|
5%
|
| First
6 |
5218
|
5118
|
2%
|
5298
|
5084
|
4%
|
| First
8 |
5778
|
5682
|
2%
|
5858
|
5653
|
4%
|
| First
10 |
6036
|
5946
|
2%
|
6246
|
6055
|
3%
|
| First
12 |
6167
|
6081
|
1%
|
6442
|
6283
|
3%
|
| Total |
6288
|
6203
|
1%
|
6662
|
6526
|
2%
|
So starting with the "Snake" version, we see that there is a bias
at the early part of the draft towards the team that picks first, and it is
pretty big (8% value difference). At every breakpoint, Team #1 is always the
first in value and Team #12 is dead last.
The next best solution for a 12 team draft is the Third Round Serpentine method,
which has a 5% difference at the onset but tapers down to a 3% difference by
the end of Round 8 and stays there for the rest of the draft. The interesting
part about this method is not that the #1 Team has the highest value, but which
team has the lowest value. For the first eight rounds it is Team #10, then after
10 rounds it is Team #9, and then for 12 rounds and beyond it is Team #8 that
has the biggest disadvantage.
An even better distribution comes from the Double-Snake format, which closely
resembles the results for the Third Round Serpentine approach. That makes sense
as the first four rounds for each are identical. Even the breakdown of which
teams are the least advantageous match, with the same pattern occurring across
Teams #10, #9 and #8 for the worst values. The slight difference in values reduces
the net result by the end of the draft to closer to 2% than 3%, but the difference
is very small.
Finally, the clear winner is Third Round Reversal, or "Banzai" style
of drafting. Right at the start after four rounds, the variation is just 2%
in point values and it even gets smaller as the draft progresses, ultimately
approaching just 1% difference. The best team is still #1, but the worst team
is now Team #6, but again the separation between all teams is nearly gone.
After all this number-crunching, it seems rather safe to say that the true
Third Round Reversal is the fairest approach to drafting for 12 teams. Next,
we'll have to take a look at 14 and 16 team leagues and see what changes, if
anything.
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