Third Round Reversal of Fortune (10 Teams)
Posted 8/27 by Jeff Pasquino, Exclusive to Footballguys.com
Not every redraft league is created equal. If you've played fantasy football for a couple of years or longer, you probably have realized that there are advantages to getting the first pick. In the past few years, the first two or three draft picks have provided many fantasy teams with a competitive advantage. Just take a look at most teams that made the playoffs or even won their leagues with LaDainian Tomlinson last season and you will know exactly what we are talking about. Everyone wants the #1 RB every year, and this year is no different.
What are leagues doing to try and strike a competitive balance? Some leagues are going to an auction format where everyone can buy whomever they like as long as they are willing to spend for him, but not every league can manage to get all the owners together or even agree to do an auction. Still others are looking at a different way to set up the draft order to assist the teams drafting near the end of Round 1 that go beyond the traditional normal "serpentine" or "snake" draft format.
In this series of articles we will take a look at how these draft orders differ from one another, and just how much they do to creating better balance and make the draft fairer for each owner. However, before we get into each format, we need to set a baseline for values so that we can have a frame of reference.
May I Take Your Order?
Before we go too far, we need to define the different draft approaches that are out there:
- Normal Serpentine ("Snake") Draft Order - This is the one that everyone has seen and is the most common draft style. The even rounds are the reverse order of the odd, meaning that if you pick first overall you go last in Round 2 and then first again in Round 3. That order continues back and forth as the draft "snakes" down the draft board, hence the name.
- Third Round Reversal or "Banzai" - Often abbreviated "3RR", this alternative draft method has gained popularity in recent years. This style is often confused with Third Round Serpentine (See #3), but it is actually a much simpler draft format. Only Round 3 is reversed from the original "snake" draft order, so the person going last in Round 1 gets to go first in Rounds 2, 3 and 4. The owner who has the first overall pick doesn't start a round again until Round 5.
- Third Round Serpentine or Third Round "Flip" - Often abbreviated "3RS", this draft method has also gained popularity of late, mostly because two national contests (NFFC and Rotobowl) have adopted this format. Unfortunately, they are both calling it "Third Round Reversal" (or "3RR") rather than by the correct name, which is confusing a lot of owners who are not familiar with either. Third Round Serpentine looks exactly like a snake draft except that the first two rounds are reversed. The person who drafts first in Round 1 goes last in Round 2 AND Round 3, meaning that the person going last in Round 1 goes first in Round 2 and Round 3 - hence the "flip". After that change in Round 3, it continues to snake down the draft board, just like before, so the twist occurs between Rounds 2 and 3.
- Double Serpentine or "Double Snake" - This is yet another alternative to drafting where the owner who goes last in Round 1 leads off Rounds 2 and 3, but then the owner who started Round 1 gets to start Rounds 4 and 5. This continues for the remainder of the draft (two rounds match each other in order, then they switch for two) and the draft board looks like a snake draft except it twists back every two rounds instead of one.
If you didn't follow all of that, don't worry. I'll add some pictures to illustrate each type in a minute.
What is "Fair"?
In order to see how balanced each of these approaches are, we first need to define a value for each pick. There's no better way around that I've found than just plugging each pick into a Pick Value Calculator, such as the one found at Footballguys. Of course everyone's opinion on what each pick is really worth can vary from year to year, but the calculator value method at least gives us an idea of a typical value for each pick. Even better news is that we will use these values to evaluate each method, so it will be more of an "apples to apples" comparison.
Now that we have a value basis, we can jump right in and evaluate each of these
different draft orders and see how this all shapes up. Below you will find four
tables, one for each format, for a 10 team, 16 round draft (beyond 16 rounds
the value is insignificant). To make it easier to follow, I've color-coded the
rounds. Those that are highlighted in tan are the rounds where the order is
reversed.
Table 1 - Normal "Snake" / Serpentine Draft
|
Rnd
|
Team Number
|
|||||||||
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
|
2
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
1310
|
1351
|
|
3
|
1023
|
998
|
975
|
952
|
931
|
910
|
890
|
872
|
853
|
836
|
|
4
|
694
|
707
|
719
|
732
|
745
|
759
|
773
|
788
|
804
|
820
|
|
5
|
682
|
671
|
660
|
648
|
638
|
627
|
616
|
606
|
596
|
586
|
|
6
|
491
|
500
|
510
|
519
|
528
|
538
|
547
|
557
|
566
|
576
|
|
7
|
482
|
473
|
464
|
455
|
446
|
437
|
428
|
419
|
410
|
402
|
|
8
|
316
|
325
|
333
|
341
|
350
|
358
|
367
|
375
|
384
|
393
|
|
9
|
308
|
300
|
292
|
284
|
276
|
268
|
261
|
253
|
246
|
239
|
|
10
|
173
|
179
|
185
|
191
|
197
|
204
|
211
|
217
|
224
|
231
|
|
11
|
167
|
161
|
156
|
151
|
146
|
141
|
136
|
131
|
127
|
122
|
|
12
|
88
|
91
|
94
|
97
|
100
|
103
|
107
|
111
|
114
|
118
|
|
13
|
86
|
83
|
81
|
79
|
77
|
75
|
73
|
72
|
70
|
69
|
|
14
|
59
|
60
|
61
|
61
|
62
|
63
|
64
|
65
|
66
|
67
|
|
15
|
59
|
58
|
57
|
57
|
56
|
56
|
55
|
55
|
54
|
53
|
|
16
|
45
|
46
|
47
|
48
|
49
|
50
|
51
|
52
|
52
|
53
|
Table 2 - Third Round Serpentine ("3RS")
|
Rnd
|
Team Number
|
|||||||||
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
|
2
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
1310
|
1351
|
|
3
|
836
|
853
|
872
|
890
|
910
|
931
|
952
|
975
|
998
|
1023
|
|
4
|
820
|
804
|
788
|
773
|
759
|
745
|
732
|
719
|
707
|
694
|
|
5
|
586
|
596
|
606
|
616
|
627
|
638
|
648
|
660
|
671
|
682
|
|
6
|
576
|
566
|
557
|
547
|
538
|
528
|
519
|
510
|
500
|
491
|
|
7
|
402
|
410
|
419
|
428
|
437
|
446
|
455
|
464
|
473
|
482
|
|
8
|
393
|
384
|
375
|
367
|
358
|
350
|
341
|
333
|
325
|
316
|
|
9
|
239
|
246
|
253
|
261
|
268
|
276
|
284
|
292
|
300
|
308
|
|
10
|
231
|
224
|
217
|
211
|
204
|
197
|
191
|
185
|
179
|
173
|
|
11
|
122
|
127
|
131
|
136
|
141
|
146
|
151
|
156
|
161
|
167
|
|
12
|
118
|
114
|
111
|
107
|
103
|
100
|
97
|
94
|
91
|
88
|
|
13
|
69
|
70
|
72
|
73
|
75
|
77
|
79
|
81
|
83
|
86
|
|
14
|
67
|
66
|
65
|
64
|
63
|
62
|
61
|
61
|
60
|
59
|
|
15
|
53
|
54
|
55
|
55
|
56
|
56
|
57
|
57
|
58
|
59
|
|
16
|
53
|
52
|
52
|
51
|
50
|
49
|
48
|
47
|
46
|
45
|
Table 3 - Third Round Reversal ("3RR") / "Banzai"
|
Rnd
|
Team Number
|
|||||||||
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
|
2
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
1310
|
1351
|
|
3
|
836
|
853
|
872
|
890
|
910
|
931
|
952
|
975
|
998
|
1023
|
|
4
|
694
|
707
|
719
|
732
|
745
|
759
|
773
|
788
|
804
|
820
|
|
5
|
682
|
671
|
660
|
648
|
638
|
627
|
616
|
606
|
596
|
586
|
|
6
|
491
|
500
|
510
|
519
|
528
|
538
|
547
|
557
|
566
|
576
|
|
7
|
482
|
473
|
464
|
455
|
446
|
437
|
428
|
419
|
410
|
402
|
|
8
|
316
|
325
|
333
|
341
|
350
|
358
|
367
|
375
|
384
|
393
|
|
9
|
308
|
300
|
292
|
284
|
276
|
268
|
261
|
253
|
246
|
239
|
|
10
|
173
|
179
|
185
|
191
|
197
|
204
|
211
|
217
|
224
|
231
|
|
11
|
167
|
161
|
156
|
151
|
146
|
141
|
136
|
131
|
127
|
122
|
|
12
|
88
|
91
|
94
|
97
|
100
|
103
|
107
|
111
|
114
|
118
|
|
13
|
86
|
83
|
81
|
79
|
77
|
75
|
73
|
72
|
70
|
69
|
|
14
|
59
|
60
|
61
|
61
|
62
|
63
|
64
|
65
|
66
|
67
|
|
15
|
59
|
58
|
57
|
57
|
56
|
56
|
55
|
55
|
54
|
53
|
|
16
|
45
|
46
|
47
|
48
|
49
|
50
|
51
|
52
|
52
|
53
|
Table 4 - Double Serpentine / "Double Snake"
|
Rnd
|
Team Number
|
|||||||||
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
|
|
1
|
1889
|
1823
|
1759
|
1699
|
1642
|
1587
|
1535
|
1485
|
1438
|
1393
|
|
2
|
1049
|
1076
|
1105
|
1135
|
1167
|
1200
|
1235
|
1272
|
1310
|
1351
|
|
3
|
836
|
853
|
872
|
890
|
910
|
931
|
952
|
975
|
998
|
1023
|
|
4
|
820
|
804
|
788
|
773
|
759
|
745
|
732
|
719
|
707
|
694
|
|
5
|
682
|
671
|
660
|
648
|
638
|
627
|
616
|
606
|
596
|
586
|
|
6
|
491
|
500
|
510
|
519
|
528
|
538
|
547
|
557
|
566
|
576
|
|
7
|
402
|
410
|
419
|
428
|
437
|
446
|
455
|
464
|
473
|
482
|
|
8
|
393
|
384
|
375
|
367
|
358
|
350
|
341
|
333
|
325
|
316
|
|
9
|
308
|
300
|
292
|
284
|
276
|
268
|
261
|
253
|
246
|
239
|
|
10
|
173
|
179
|
185
|
191
|
197
|
204
|
211
|
217
|
224
|
231
|
|
11
|
122
|
127
|
131
|
136
|
141
|
146
|
151
|
156
|
161
|
167
|
|
12
|
118
|
114
|
111
|
107
|
103
|
100
|
97
|
94
|
91
|
88
|
|
13
|
86
|
83
|
81
|
79
|
77
|
75
|
73
|
72
|
70
|
69
|
|
14
|
59
|
60
|
61
|
61
|
62
|
63
|
64
|
65
|
66
|
67
|
|
15
|
53
|
54
|
55
|
55
|
56
|
56
|
57
|
57
|
58
|
59
|
|
16
|
53
|
52
|
52
|
51
|
50
|
49
|
48
|
47
|
46
|
45
|
Snakes Are Too Plain
So what does it all mean? What format is best, and which has the best distribution of value?
For that answer, we have to do a little bit of math. We are still putting faith in the values of the picks here, but again this is an apples-to-apples comparison across all four formats, so it should even itself out.
To determine what system appears to have the most equitable distribution of value, I will take a look at the overall totals for each Team's draft picks in each format as well as the first four, six, eight, ten and finally twelve picks. By taking this approach, we can see if the distribution of values is uniform throughout the draft(s) and if there is any favoritism towards any of the teams by choosing one method over another.
Here are the results:
Table 5: Value Distributions for All Formats - 10 Teams
| Rounds |
Snake
|
3RS
|
||||
|
High
|
Low
|
% Diff.
|
High
|
Low
|
% Diff.
|
|
| First 4 |
4655
|
4400
|
6%
|
4594
|
4451
|
3%
|
| First 6 |
5828
|
5562
|
5%
|
5756
|
5621
|
2%
|
| First 8 |
6626
|
6357
|
4%
|
6551
|
6417
|
2%
|
| First 10 |
7107
|
6827
|
4%
|
7021
|
6892
|
2%
|
| First 12 |
7362
|
7067
|
4%
|
7261
|
7140
|
2%
|
| Total |
7611
|
7314
|
4%
|
7503
|
7385
|
2%
|
| Rounds |
3RR
|
Double Snake
|
||||
|
High
|
Low
|
% Diff.
|
High
|
Low
|
% Diff.
|
|
| First 4 |
4587
|
4455
|
3%
|
4594
|
4451
|
3%
|
| First 6 |
5749
|
5623
|
2%
|
5767
|
5614
|
3%
|
| First 8 |
6544
|
6419
|
2%
|
6562
|
6411
|
2%
|
| First 10 |
7014
|
6894
|
2%
|
7043
|
6881
|
2%
|
| First 12 |
7254
|
7142
|
2%
|
7283
|
7131
|
2%
|
| Total |
7496
|
7387
|
1%
|
7534
|
7372
|
2%
|
So starting with the "Snake" version, we see that there is a bias at the early part of the draft towards the team that picks first, and it is pretty big (6% value difference). At every breakpoint, Team #1 is always the first in value and Team #10 is dead last.
The next best solution for a 10 team draft is the Double-Snake format, which has a 3% difference at the onset but tapers down to a 2% difference by the end of Round 8 and stays there for the rest of the draft. The interesting part about this method is not that the #1 Team has the highest value, but which team has the lowest value, where Team #8 has the biggest disadvantage for the entire draft.
An even better distribution comes from the Third Round Serpentine method, which closely resembles the results for the Double-Snake approach. That makes sense as the first four rounds for each are identical. The difference between the two is small, and Team #8 does begin with the biggest disadvantage from the onset just as in the Double-Snake. That disadvantage remains until Round #8 when Team #7 becomes the team with the lowest point score.
Finally, the clear winner is Third Round Reversal, or "Banzai" style of drafting. Right at the start after just six rounds, the variation is just 2% in point values and it even gets smaller as the draft progresses, ultimately approaching just 1% difference. The best team is still #1, but the worst team is now Team #4, but again the separation between all teams is nearly gone.
After all this number-crunching, it seems rather safe to say that the true Third Round Reversal is the fairest approach to drafting for 10 teams.















