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The Draft Acumen Contest
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Posted 8/23 by Daniel Peck, Freelance Submission to Footballguys.com
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Every year I make a 200-mile trek to spend NFL Draft weekend with one of my
best friends.
As a Detroit Lions fan, and a professed draftnik, the NFL Draft is his Super
Bowl. With perpetually little hope of regular season NFL success, he turned
to fantasy football to make the season a little bit more tolerable. His offseason
is spent scouting college prospects, looking for talent that would help the
Lions in their perpetual rebuilding.
After the draft, while still basking in the perceived euphoria of the latest
Lions draft class, my friend would respond wistfully "I wish there was
a way we could track how good we would be at evaluating talent."
I had to agree. Very few things are more frustrating than listening to people
criticize from the hindsight position. Comments such as "the Lions would
be much better off if they had drafted Clinton Portis" are especially annoying,
as no one prior to the draft had considered Portis a priority for that team.
General Thoughts
So after a few years of wishing for a contest that would track our ability
to evaluate talent, I stopped wishing and created what I call the Draft Acumen
Contest. The general framework of this Contest consists of the following:
The contest plays out with five draft classes over five years. This
benchmark goes with the prevailing school of thought that you can't really properly
evaluate a draft class until five years later. You may wish to shorten this
time frame to three years, to shorten the length of the game. While this time
frame looks imposing, it gets easier to manage once you realize there is little
or no week-to-week maintenance.
Establish benchmarks for what makes a good player a good player. You
have to establish criteria for determining who is and isn't a good player. You
can make the argument that percentage of snaps on the field might be the best
measure of this, but since those numbers aren't readily available, we use starts
as a benchmark for awarding points. Does this hurt a guy you draft who turns
out to be a special teams demon? Maybe. Arguably, if you draft a guy in a second
round who turns into the next Steve Tasker, your "team" would be hurt
somewhat that the player didn't make more of an every round contribution. A
sliding points scale that awards later round picks for game appearances can
account for those players who are later round picks that fulfill this role.
Alternately, you can use statistical benchmarks for player performance. Or
you can integrate both points for game starts and appearances, and statistical
benchmarks, as we've elected to do.
Awards. To an extent, most NFL rewards are a popularity contest. Ask
yourself, when creating your version of this contest, whether or not you want
to award points for drafting a future NFL MVP, Rookie of the Year, or Pro Bowl
player. We found that the answer was yes, but you may disagree.
Roster Composition. When creating the rules of this contest, you may
have a difficult time walking the line between a contest that awards people
for identifying talent and awards people for picking the best active roster.
The easiest way to win this contest would be to spend your first round pick
every year on a quarterback who is most likely going to step in and start, for
example.
So when creating the rules, you have to walk the line between a pure talent
evaluation, and creating a rule set that factors in an existing roster as part
of the talent evaluation process. It may be necessary, as I've done, to limit
the number of players at a certain position that competitors can draft, at least
in the first few rounds.
Set a Deadline. Another potential conflict arises when we consider when
entries for this contest are due. Competitors may want to wait until during,
or after training camp, and pick players based on how likely they are to start
for a given club. Since this contest is a measurement of draft based talent
evaluation, not training camp based talent evaluation, I would encourage you
to require competitors to submit entries annually before the start of camps.
I'll even suggest July 22nd as an entry due date, with no changes allowed after
that date until the next offseason.
Busted. Once in awhile, competitors will pick a player who completely
busts out of the league, or fails to perform up to expectations. Competitors
in the game should be penalized for picking busts. The degree of severity is
up to you.
Team Indexing. For the purposes of this contest, we indexed the position
at which contestants would draft to the Cleveland Browns. All contestants would
draft from wherever the Browns would draft from in any given year, and pick
from the same pool of available players the Cleveland Browns would at that point
in the draft. For example, picking third in the NFL Draft in 2005, you could
select either whom the Browns had selected, or any player available afterward.
You aren't limited to selecting another first round pick with your first round
pick. In theory, you could reach with the third pick in the first round, for
a player that the Texans took in round four, but the scoring system we employ
tends to discourage reaching.
We chose the Browns because they had a top three pick in 2005. I would recommend
you start from a similar position, to give contestants the largest possible
pool of players the first year. In subsequent years, for simplicity sake, I
would recommend you stick with having contestants start at the natural pick
of each team in the first and in subsequent drafts.
To make the contest more interesting, we allowed teams to take two players
in the first three rounds the first year, drafting at slots 1 and 20, while
indexing our contest to the Browns in subsequent years. This was an idea to
allow contestants to "ease into" the contest by providing a large
talent pool from which to choose.
Other thoughts. Players should not be traded from one roster to another.
This is a contest of talent evaluation, not roster manipulation through trades..
Also, nothing prevents contestants from picking the same players.
There is also a school of thought that allows contestants to trade picks, based
on a draft value chart, and move up and down through the draft to acquire players
that otherwise would not be available to them.
Rules
With that introduction, I'll provide the rules for the Draft Acumen Contest
as we envision them and then provide some example scores from season one:
Drafting Acumen Contest
2005-2009 Edition
How It Works
This test plays out over five seasons, beginning with the 2005
NFL Draft. The object of this test is to determine how well you can gauge the
success of players entering the NFL Specifically; contestants will draft college
players available in the draft after the draft.
For 2005, participants will take an available college player with
the 1st and 20th picks in rounds one through three. Then, they will select an
available college player with the first pick of rounds four through seven. Available
is defined as a player who has not been drafted by an NFL team at that point
in the draft.
For subsequent drafts (2006-2009) participants will select players
in the draft with the pick owned by the Cleveland Browns.
Players may not be added or "busted" during the season.
Picks are made prior to July 22nd, and busts are declared between the conclusion
of the season, and the next year's draft.
Players in the 2005 draft will accumulate points for the entire length of the
contest. Players in 2006 will accumulate points from 2006-2009, players in 2007
will accumulate points form 2007-2009, etc.
Roster Restrictions
In addition to players selected in the draft, teams may, between
the conclusion of the NFL draft and start of the NFL preseason, sign up to four
undrafted free agents. Undrafted free agents are considered to be 1) players
who have exhausted their college eligibility and were not drafted by an NFL
team or 2) players who, in the previous season played in the CFL, AFL, or NFL
Europe, but were NOT allocated by an NFL team.
Selecting Players
Nothing prevents participants from selecting the same college
player. If multiple participants wish to select the same player with a pick,
they may.
Releasing Players
Participants, at their discretion, may classify a player as a
"bust" and release that player from their "roster". However,
a penalty is incurred for declaring a player a bust. This penalty is indexed
to the round in which that player was drafted. Players must be declared a bust
prior to the draft the next year.
Roster Limitations
The intent of this exercise is to both gauge your acumen for college
players through all rounds of the draft, and to ensure the participants take
a realistic, roster-building approach to drafting. This implies that participants
will draft somewhat toward, over the life of the game, building a somewhat realistic
roster of players.
For example, a participant may not draft a franchise quarterback
on an annual basis, without declaring one drafted previously a bust. This mimics
reality, in that, in the NFL, high picks are generally used on starters, while
later round picks are used to add depth.
With this concept in mind, here are the roster limitations placed on participants:
- Quarterbacks
Over the life of the contest, a participant may draft only one quarterback
in the first two rounds of the draft, without declaring a previously drafted
quarterback a bust.
- Running Back
Over the life of the contest, a participant may draft only one running back
in the first two rounds of the draft, without declaring a previously drafted
running back a bust.
- Wide Receivers
Over the life of the contest, a participant may draft only three wide receivers
in the first two rounds of the draft, without declaring a previously drafted
wide receiver a bust.
- Offensive Line
Over the life of the contest, a participant may draft only seven offensive
linemen (defined as a combination of tackles, centers, and guards) in the
first three rounds without declaring a previously drafted lineman a bust.
- Tight End
Over the life of the contest, a participant may draft only two Tight Ends
in the first three rounds of the draft without declaring a previously drafted
lineman a bust.
- Defensive Line
Over the life of the contest, a participant may draft only seven defensive
linemen (ends and tackles) in the first three rounds of the draft without
declaring a previously drafted lineman a bust.
- Linebackers
Over the life of the contest, a participant may draft only five linebackers
in the first two rounds of the draft without declaring a previously drafted
linebacker a bust.
- Cornerbacks
Over the life of the contest, a participant may draft only three cornerbacks
in the first two rounds of the draft without declaring a previously drafted
corner a bust.
- Safety
Over the life of the contest, a participant may draft only three safeties
in the first two rounds of the draft without declaring a previously drafted
safety a bust.
- Special Teams
Kickers, Punters, and long snappers will not be drafted.
Scoring
Scoring can be defined in the following chart
| Event \ Round Drafted |
1st
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2nd
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3rd
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4th
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5th
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6th
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7th
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FA
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| NFL MVP |
40s
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40
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40
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40
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50
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50
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50
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55
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| Offensive ROY |
25
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25
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25
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25
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30
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30
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30
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35
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| Defensive ROY |
25
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25
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25
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25
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30
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30
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30
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35
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| Leads Conference in Stat Category |
15
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15
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15
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20
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20
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20
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25
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30
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| Makes Pro Bowl |
10
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10
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10
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15
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15
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15
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20
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25
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| Games Started |
1 ea
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1 ea
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1 ea
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2 ea
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2 ea
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2 ea
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2 ea
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3 ea
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| Game Appearances (non-starts) |
0
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0
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0
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0
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0
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1 ea
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1 ea
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2 ea
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| Bust Penalty |
-40
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-20
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-20
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-15
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-15
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-10
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-5
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-2
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| Zero Starts (Years 2 through 5) |
-30
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-15
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-15
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-10
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0
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0
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0
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0
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| Zero Appearances (Years 2 through 5) |
-30
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-15
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-15
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-15
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-15
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-15
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-15
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-10
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Under ideal circumstances, a player's awarded points may be adjusted up or
down depending on their performance. A player may start every game in a season
(earning 16 points) but may not perform at the level equal to their draft status.
At the discretion of the participants, that player's points may be adjusted
downward.
Conversely, a player's performance might exceed their draft position, though
they may not qualify for the awards listed above. At the discretion of the participants,
that player's points may be adjusted upward.
The last two "Does Not" penalties apply only if the contestant refuses
to declare the player a bust. Once a bust penalty is declared, the player no
longer accumulates points. It does not apply in year one of the player's career.
These two penalties do not pyramid. Where there are differences in scoring,
and both penalties apply, the higher of the two penalties apply to the player.
Bonus Scoring
The following 3 point each, except where indicated, Performance Bonuses will
be awarded to players who exceed the following statistical thresholds.
- Quarterbacks
Pass Attempts: 430 or more
Pass Completions: 245 or more
Completion Percentage: 58% or more
Passing Yards: 3200 yards or more
TD Passes: 23 or more
TD/INT Ratio: 2:1 or better
- WRs, RBs, TEs
Combined TDs: 16 or more
- Running Backs
Rushing TDs: 13 (no pyramiding - a back doesn't get 3 points for this and
3 points for combined)
Rushing Attempts: 293 or more
Rushing Yards:1350 or more
- Wide Receivers/Tight Ends
Receptions: 85 or more
Receiving Yards: 1180 or more
Receiving TDs: 12 or more (no pyramiding for combined TDs)
- All Defensive Players
Interceptions: 7 or more
Sacks: 11 or more
Fumble Recoveries: 4 or more
Tackles (combined): 122 or more
Winning
The person with the most points at the conclusion of the 5th year would be
the winner of this contest. Accumulating the most points would indicate that
your draft acumen was superior to the other contestants over that period.
Sample Year One Results
Here are some sample results from year one of the contest.
|
Rd
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Pos / Position |
Pts
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Comments |
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1
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RB Ronnie Brown |
14
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14 starts at 1 pt ea. No performance bonus. |
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1
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WR Mark Clayton |
10
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10 starts at 1 pt ea. No performance bonus. |
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2
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DE Matt Roth |
0
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0 starts. No performance bonus. |
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2
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CB Bryant McFadden |
1
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1 start at 1 pt ea. No performance bonus. |
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3
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LB Channing Crowder |
13
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13 starts at 1 pt ea. No performance bonus. |
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3
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T Nick Kaczur |
11
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11 starts at 1 pt ea. No performance bonus. |
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4
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DE Chris Canty |
4
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2 starts at 2 pts ea. No performance bonus. |
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5
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LB Adam Seward |
0
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0 starts or appearances due to a shoulder injury. |
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6
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DT Anttaj Hawthorne |
2
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2 games played at 1 pt ea. No performance bonus. |
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7
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C Scott Mruczkowski |
6
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6 games played at 1 pt ea. No performance bonus. |
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FA
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S Ernest Shazor |
4
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2 games played at 2 pts ea. No performance bonus. |
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FA
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RB Jesse Lumsden |
-2
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Did not make Seattle roster, so he was named a bust. |
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Total Points |
64
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Other Notable Point Totals
We had one contestant in the contest choose RB Maurice Clarett. Because Clarett
failed to make the Broncos, and due to his subsequent legal troubles, this contestant
elected to bust Clarett, taking a -20 point penalty.
Late round and free agent finds can be a bonanza for your roster. Finding Tampa
Bay G Dan Beunning, for example, netted one contestant 32 points (16 games started
at 2 points each). An even better find was undrafted Arizona free agent TE Adam
Bergen. Bergen netted one contestant 41 points (9 starts at 3 points each plus
7 game appearances at 2 points each).
Contest Maintenance
We don't attempt to score the Draft Acumen Contest on a weekly basis, because
contestants cannot manipulate their roster on a weekly basis. Typically, scores
are updated annually after the conclusion of the NFL season.
Because the contest is annual in nature, it can theoretically be open ended
or rolling, if you prefer. You could erase the draft board and start over again
the next year if you so chose. We chose the approach of roster building in order
to add a more General Manager like feel to the contest. We felt it was important
to accumulate, or fail to accumulate a roster over time, but you may view this
rule set as more of an annual exercise that restarts every year. We also don't
do this contest for money; it's really more of an intellectual exercise. You
may choose differently.
However you choose to approach it, I hope that this quantifiable approach helps
you, and your friends find a way to put their draftnik ability where their mouth
is, and have a little fun along the way.
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